Browse Source

Remove wxWidgets and the remaining parts of espeakedit from the build.

master
Reece H. Dunn 9 years ago
parent
commit
3d6b0d15d1
4 changed files with 5 additions and 178 deletions
  1. 2
    14
      Makefile.am
  2. 3
    11
      README.md
  3. 0
    28
      configure.ac
  4. 0
    125
      src/espeakedit.cpp

+ 2
- 14
Makefile.am View File

@@ -82,9 +82,6 @@ libespeak_ng_SOURCE = \
src/libespeak-ng/speak_lib.c \
src/libespeak-ng/debug.c

espeakedit_SOURCE = \
src/espeakedit.cpp

if OPT_KLATT
common_FLAGS += -DINCLUDE_KLATT
common_SOURCE += src/libespeak-ng/klatt.c
@@ -160,15 +157,6 @@ src_espeak_ng_LDADD = src/libespeak-ng.la
src_espeak_ng_CFLAGS = -I src/include/espeak-ng
src_espeak_ng_SOURCES = src/espeak-ng.c

bin_PROGRAMS += src/espeakedit

src_espeakedit_LDFLAGS = $(wave_LIBS) ${WX_LIBS}
src_espeakedit_CFLAGS = ${WX_CXXFLAGS} $(common_FLAGS) $(libespeak_ng_FLAGS) $(wave_FLAGS) \
-D_LARGEFILE_SOURCE=1 -DNO_GCC_PRAGMA -D_ESPEAKEDIT
src_espeakedit_CXXFLAGS = ${WX_CXXFLAGS} $(common_FLAGS) $(libespeak_ng_FLAGS) $(wave_FLAGS) \
-D_LARGEFILE_SOURCE=1 -DNO_GCC_PRAGMA -D_ESPEAKEDIT -I src/libespeak-ng
src_espeakedit_SOURCES = $(common_SOURCE) $(libespeak_ng_SOURCE) $(espeakedit_SOURCE) $(wave_SOURCE)

##### phoneme data:

espeak-data/phondata: phsource/phonemes.stamp
@@ -278,7 +266,7 @@ phsource/phonemes.stamp: \
phsource/ph_zh \
phsource/ph_zh_yue \
phsource/phonemes \
src/espeakedit
src/espeak-ng
ESPEAK_DATA_PATH=$(PWD) src/espeak-ng --compile-intonations && \
ESPEAK_DATA_PATH=$(PWD) src/espeak-ng --compile-phonemes && \
touch $@
@@ -897,7 +885,7 @@ espeak-data/mbrola_ph/grc-de6_phtrans: phsource/mbrola/grc-de6 src/espeak-ng
mkdir -p espeak-data/mbrola_ph
ESPEAK_DATA_PATH=$(PWD) src/espeak-ng --compile-mbrola=$<

espeak-data/mbrola_ph/hn1_phtrans: phsource/mbrola/hn1 src/espeakedit
espeak-data/mbrola_ph/hn1_phtrans: phsource/mbrola/hn1 src/espeak-ng
mkdir -p espeak-data/mbrola_ph
ESPEAK_DATA_PATH=$(PWD) src/espeak-ng --compile-mbrola=$<


+ 3
- 11
README.md View File

@@ -30,10 +30,7 @@ In order to build eSpeak NG, you need:

1. a functional autotools system (`make`, `autoconf`, `automake`, `libtool`
and `pkg-config`);
2. a functional c compiler that supports C11;
3. a functional c++ compiler;
4. wxWidgets development libraries (needed to build and run espeakedit
to compile the phoneme data).
2. a functional c compiler that supports C11.

Optionally, you need:

@@ -45,24 +42,19 @@ Optionally, you need:
| Dependency | Install |
|---------------|------------------------------------------------------------------|
| autotools | `sudo apt-get install make autoconf automake libtool pkg-config` |
| c++ compiler | `sudo apt-get install gcc g++` |
| wxWidgets | `sudo apt-get install libwxgtk2.8-dev` |
| c11 compiler | `sudo apt-get install gcc` |
| pulseaudio | `sudo apt-get install libpulse-dev` |
| portaudio | `sudo apt-get install libportaudio-dev` |

## Building

The espeak-ng and espeakedit programs, along with the espeak-ng voices, can
The `espeak-ng` and `speak-ng` programs, along with the espeak-ng voices, can
be built via the standard autotools commands:

$ ./autogen.sh
$ ./configure --prefix=/usr
$ make

__NOTE:__ The configure command detects various platform differences that
the espeak-ng makefiles don't cater for (e.g. different wxWidgets version)
and detect the available audio setup to use automatically.

### Audio Output Configuration

The following `configure` options control which audio interfaces to use:

+ 0
- 28
configure.ac View File

@@ -15,7 +15,6 @@ dnl Program checks.
dnl ================================================================

AC_PROG_CC
AC_PROG_CXX
AC_PROG_MAKE_SET
AC_PROG_LIBTOOL

@@ -294,29 +293,6 @@ AM_CONDITIONAL(HAVE_RU_EXTENDED_DICTIONARY, [test x"$have_extdict_ru" = xyes])
AM_CONDITIONAL(HAVE_ZH_EXTENDED_DICTIONARY, [test x"$have_extdict_zh" = xyes])
AM_CONDITIONAL(HAVE_ZHY_EXTENDED_DICTIONARY, [test x"$have_extdict_zhy" = xyes])

dnl ================================================================
dnl wxWidgets checks.
dnl ================================================================

AC_ARG_WITH([wx-config],
[AS_HELP_STRING([--with-wx-config], [specify the location of wx-config @<:@default=wx-config@:>@])],
[WX_CONFIG=$with_wx_config],
[WX_CONFIG=wx-config])

if test ! -e "${WX_CONFIG}" ; then
AC_CHECK_PROG(WXCONFIG_CHECK,${WX_CONFIG},yes)
if test x"$WXCONFIG_CHECK" != x"yes" ; then
AC_MSG_ERROR([Cannot find wxWidgets which is needed for espeakedit to build the voices.])
fi
fi

WX_LIBS=`${WX_CONFIG} --libs`
WX_CXXFLAGS=`${WX_CONFIG} --cxxflags`
WX_VERSION=`${WX_CONFIG} --version`

AC_SUBST(WX_LIBS)
AC_SUBST(WX_CXXFLAGS)

dnl ================================================================
dnl Generate output.
dnl ================================================================
@@ -333,10 +309,6 @@ AC_MSG_NOTICE([
C11 Compiler: ${CC}
C11 Compiler flags: ${CFLAGS}

C++ Compiler: ${CXX}
C++ Compiler flags: ${CXXFLAGS}

wxWidgets: ${WX_VERSION} (${WX_CONFIG})
pulseaudio: ${have_pulseaudio}
portaudio: ${have_portaudio}
sada: ${have_sada}

+ 0
- 125
src/espeakedit.cpp View File

@@ -1,125 +0,0 @@
/***************************************************************************
* Copyright (C) 2005 to 2015 by Jonathan Duddington *
* email: [email protected] *
* Copyright (C) 2013-2015 by Reece H. Dunn *
* *
* This program is free software; you can redistribute it and/or modify *
* it under the terms of the GNU General Public License as published by *
* the Free Software Foundation; either version 3 of the License, or *
* (at your option) any later version. *
* *
* This program is distributed in the hope that it will be useful, *
* but WITHOUT ANY WARRANTY; without even the implied warranty of *
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the *
* GNU General Public License for more details. *
* *
* You should have received a copy of the GNU General Public License *
* along with this program; if not, see: *
* <http://www.gnu.org/licenses/>. *
***************************************************************************/

#include "wx/wx.h"

#include <locale.h>

#include "speak_lib.h"
#include "espeak_ng.h"

#include "speech.h"
#include "phoneme.h"
#include "synthesize.h"
#include "voice.h"
#include "spect.h"
#include "translate.h"

static const char *about_string2 = "espeakedit: %s\nAuthor: Jonathan Duddington (c) 2009\n\n"
"Licensed under GNU General Public License version 3\n"
"http://espeak.sourceforge.net/";


static const char *about_string = "<font size=0><b>espeakedit </b> %s<br>Author: Jonathan Duddington (c) 2009<br>"
"<a href=\"http://espeak.sourceforge.net/\">http://espeak.sourceforge.net</a><br>"
"Licensed under <a href=\"http://espeak.sourceforge.net/license.html\">GNU General Public License version 3</a></font>";

int progress_max;
int gui_flag = 0;

char path_source[sizeof(path_home)+20];
char voice_name2[40];

class MyApp: public wxApp
{
public:
bool OnInit(void);
int OnExit(void);
};

IMPLEMENT_APP(MyApp)

wxString AppName = _T("espeakedit");



int MyApp::OnExit()
{//================
return(0);
}


static const char *help_text =
"\n\nespeakedit\n"
"\tRun with GUI\n"
"espeakedit --compile\n"
"\tCompile phoneme data in espeak-data/phsource\n"
"\tand dictionary data in espeak-data/dictsource\n";

// Initialise this in OnInit, not statically
bool MyApp::OnInit(void)
{//=====================

int j;
char param[120];

if(argc > 1)
{
#if wxUSE_UNICODE == 1
wcstombs(param, argv[1], sizeof(param));
#else
const char *p = argv[1];
while((param[j] = p[j]) != 0) j++;
#endif
}
else
{
param[0] = '-';
param[1] = 'h';
param[2] = 0;
}

if((strcmp(param,"--help")==0) || (strcmp(param,"-h")==0))
{
printf(about_string2,espeak_Info(NULL));
printf("%s", help_text);
exit(0);
}

char *env;
if((env = getenv("ESPEAK_DATA_PATH")) == NULL)
env = getenv("HOME");
snprintf(path_home,sizeof(path_home),"%s/espeak-data",env);
snprintf(path_source,sizeof(path_source),"%s/../phsource/",path_home);

if(strcmp(param,"--compile")==0)
{
samplerate_native = samplerate = 22050;
LoadPhData(NULL);
if(LoadVoice("", 0) == NULL)
{
fprintf(stderr, "Failed to load default voice\n");
exit(1);
}
espeak_ng_CompilePhonemeData(22050, stderr);
espeak_ng_CompileIntonation(stderr);
}
exit(0);
}

Loading…
Cancel
Save