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Use malloc/strdup instead of Alloc.

master
Reece H. Dunn 9 years ago
parent
commit
bbd981efb8

+ 4
- 1
src/libespeak-ng/dictionary.c View File

@@ -231,7 +231,10 @@ int LoadDictionary(Translator *tr, const char *name, int no_error)
return 1;
}

tr->data_dictlist = Alloc(size);
if ((tr->data_dictlist = malloc(size)) == NULL) {
fclose(f);
return 3;
}
size = fread(tr->data_dictlist, 1, size, f);
fclose(f);


+ 0
- 12
src/libespeak-ng/speech.c View File

@@ -251,18 +251,6 @@ int GetFileLength(const char *filename)
return statbuf.st_size;
}

#pragma GCC visibility pop

char *Alloc(int size)
{
char *p;
if ((p = (char *)malloc(size)) == NULL)
fprintf(stderr, "Can't allocate memory\n"); // I was told that size+1 fixes a crash on 64-bit systems
return p;
}

#pragma GCC visibility push(default)

ESPEAK_NG_API void espeak_ng_InitializePath(const char *path)
{
if (path != NULL) {

+ 0
- 1
src/libespeak-ng/speech.h View File

@@ -69,7 +69,6 @@ extern char path_home[N_PATH_HOME]; // this is the espeak-data directory

extern ESPEAK_NG_API void strncpy0(char *to, const char *from, int size);
extern ESPEAK_NG_API int GetFileLength(const char *filename);
char *Alloc(int size);

#ifdef __cplusplus
}

+ 2
- 5
src/libespeak-ng/synthdata.c View File

@@ -88,7 +88,7 @@ static espeak_ng_STATUS ReadPhFile(void **ptr, const char *fname, int *size, esp
if (*ptr != NULL)
free(*ptr);

if ((*ptr = Alloc(length)) == NULL) {
if ((*ptr = malloc(length)) == NULL) {
fclose(f_in);
return ENOMEM;
}
@@ -411,7 +411,6 @@ void LoadConfig(void)
FILE *f;
int ix;
char c1;
char *p;
char string[200];

for (ix = 0; ix < N_SOUNDICON_SLOTS; ix++) {
@@ -434,9 +433,7 @@ void LoadConfig(void)
ix = sscanf(&buf[10], "_%c %s", &c1, string);
if (ix == 2) {
soundicon_tab[n_soundicon_tab].name = c1;
p = Alloc(strlen(string)+1);
strcpy(p, string);
soundicon_tab[n_soundicon_tab].filename = p;
soundicon_tab[n_soundicon_tab].filename = strdup(string);
soundicon_tab[n_soundicon_tab++].length = 0;
}
}

+ 1
- 2
src/libespeak-ng/tr_languages.c View File

@@ -220,8 +220,7 @@ static Translator *NewTranslator(void)
0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 55, 0, 56, 0, 57, 0, // 0x170
};

tr = (Translator *)Alloc(sizeof(Translator));
if (tr == NULL)
if ((tr = (Translator *)malloc(sizeof(Translator))) == NULL)
return NULL;

tr->charset_a0 = charsets[1]; // ISO-8859-1, this is for when the input is not utf8

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