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Add an initial Visual Studio 2015 project for building libespeak-ng.dll on Windows.

master
Reece H. Dunn 9 years ago
parent
commit
7a2a6c64b4

+ 19
- 2
.gitignore View File

@@ -22,7 +22,7 @@ Makefile.in
aclocal.m4
autom4te.cache/
compile
config.*
./config.*
configure
depcomp
install-sh
@@ -44,7 +44,6 @@ libespeak-ng.so*
# build output

*.html
*.exe

src/espeak-ng.1
src/speak-ng.1
@@ -53,6 +52,24 @@ src/espeak-ng
src/espeakedit
src/speak-ng

# Windows builds

!src/windows/config.h

*.obj
*.dll
*.exe

*.idb
*.pdb
*.ilk
*.log
*.tlog/

.vs/
*.VC.opendb
*.sdf

# Linux/Source distribution files

praat-mod/

+ 12
- 0
src/windows/config.h View File

@@ -0,0 +1,12 @@
// The Visual C++ C Runtime deprecates several standard library functions in
// preference for _s variants that are specific to Visual C++. This removes
// those deprecation warnings.
#define _CRT_SECURE_NO_WARNINGS

// The Visual C++ C Runtime deprecates standard POSIX APIs that conflict with
// reserved ISO C names (like strdup) in favour of non-portable conforming
// variants that start with an '_'. This removes those deprecation warnings.
#define _CRT_NONSTDC_NO_DEPRECATE

// Visual C++ 2010 and later support <stdint.h>.
#define HAVE_STDINT_H 1

+ 28
- 0
src/windows/espeak-ng.sln View File

@@ -0,0 +1,28 @@

Microsoft Visual Studio Solution File, Format Version 12.00
# Visual Studio 14
VisualStudioVersion = 14.0.24720.0
MinimumVisualStudioVersion = 10.0.40219.1
Project("{8BC9CEB8-8B4A-11D0-8D11-00A0C91BC942}") = "libespeak-ng", "libespeak-ng.vcxproj", "{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}"
EndProject
Global
GlobalSection(SolutionConfigurationPlatforms) = preSolution
Debug|x64 = Debug|x64
Debug|x86 = Debug|x86
Release|x64 = Release|x64
Release|x86 = Release|x86
EndGlobalSection
GlobalSection(ProjectConfigurationPlatforms) = postSolution
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Debug|x64.ActiveCfg = Debug|x64
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Debug|x64.Build.0 = Debug|x64
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Debug|x86.ActiveCfg = Debug|Win32
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Debug|x86.Build.0 = Debug|Win32
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Release|x64.ActiveCfg = Release|x64
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Release|x64.Build.0 = Release|x64
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Release|x86.ActiveCfg = Release|Win32
{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}.Release|x86.Build.0 = Release|Win32
EndGlobalSection
GlobalSection(SolutionProperties) = preSolution
HideSolutionNode = FALSE
EndGlobalSection
EndGlobal

+ 185
- 0
src/windows/libespeak-ng.vcxproj View File

@@ -0,0 +1,185 @@
<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="14.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{A47A0CFD-FE52-40B4-8CEC-EE1BD4282CDD}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>libespeakng</RootNamespace>
<WindowsTargetPlatformVersion>8.1</WindowsTargetPlatformVersion>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
<ConfigurationType>DynamicLibrary</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v140</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
<ImportGroup Label="ExtensionSettings">
</ImportGroup>
<ImportGroup Label="Shared">
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/../include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
<Optimization>Disabled</Optimization>
<PreprocessorDefinitions>_DEBUG;_WINDOWS;_USRDLL;LIBESPEAKNG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/../include</AdditionalIncludeDirectories>
<PreprocessorDefinitions>_WINDLL;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
<PrecompiledHeader>
</PrecompiledHeader>
<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>NDEBUG;_WINDOWS;_USRDLL;LIBESPEAKNG_EXPORTS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
</ClCompile>
<Link>
<SubSystem>Windows</SubSystem>
<EnableCOMDATFolding>true</EnableCOMDATFolding>
<OptimizeReferences>true</OptimizeReferences>
<GenerateDebugInformation>true</GenerateDebugInformation>
</Link>
</ItemDefinitionGroup>
<ItemGroup>
<ClCompile Include="..\libespeak-ng\compiledata.c" />
<ClCompile Include="..\libespeak-ng\compiledict.c" />
<ClCompile Include="..\libespeak-ng\compilembrola.c" />
<ClCompile Include="..\libespeak-ng\dictionary.c" />
<ClCompile Include="..\libespeak-ng\error.c" />
<ClCompile Include="..\libespeak-ng\espeak_api.c" />
<ClCompile Include="..\libespeak-ng\ieee80.c" />
<ClCompile Include="..\libespeak-ng\intonation.c" />
<ClCompile Include="..\libespeak-ng\numbers.c" />
<ClCompile Include="..\libespeak-ng\phonemelist.c" />
<ClCompile Include="..\libespeak-ng\readclause.c" />
<ClCompile Include="..\libespeak-ng\setlengths.c" />
<ClCompile Include="..\libespeak-ng\spect.c" />
<ClCompile Include="..\libespeak-ng\speech.c" />
<ClCompile Include="..\libespeak-ng\synthdata.c" />
<ClCompile Include="..\libespeak-ng\synthesize.c" />
<ClCompile Include="..\libespeak-ng\synth_mbrola.c" />
<ClCompile Include="..\libespeak-ng\translate.c" />
<ClCompile Include="..\libespeak-ng\tr_languages.c" />
<ClCompile Include="..\libespeak-ng\voices.c" />
<ClCompile Include="..\libespeak-ng\wavegen.c" />
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\include\espeak-ng\espeak_ng.h" />
<ClInclude Include="..\include\espeak\speak_lib.h" />
<ClInclude Include="..\libespeak-ng\error.h" />
<ClInclude Include="..\libespeak-ng\phoneme.h" />
<ClInclude Include="..\libespeak-ng\sintab.h" />
<ClInclude Include="..\libespeak-ng\spect.h" />
<ClInclude Include="..\libespeak-ng\speech.h" />
<ClInclude Include="..\libespeak-ng\synthesize.h" />
<ClInclude Include="..\libespeak-ng\translate.h" />
<ClInclude Include="..\libespeak-ng\voice.h" />
<ClInclude Include="config.h" />
</ItemGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
<ImportGroup Label="ExtensionTargets">
</ImportGroup>
</Project>

+ 120
- 0
src/windows/libespeak-ng.vcxproj.filters View File

@@ -0,0 +1,120 @@
<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<ItemGroup>
<Filter Include="Source Files">
<UniqueIdentifier>{4FC737F1-C7A5-4376-A066-2A32D752A2FF}</UniqueIdentifier>
<Extensions>cpp;c;cc;cxx;def;odl;idl;hpj;bat;asm;asmx</Extensions>
</Filter>
<Filter Include="Header Files">
<UniqueIdentifier>{93995380-89BD-4b04-88EB-625FBE52EBFB}</UniqueIdentifier>
<Extensions>h;hh;hpp;hxx;hm;inl;inc;xsd</Extensions>
</Filter>
<Filter Include="Resource Files">
<UniqueIdentifier>{67DA6AB6-F800-4c08-8B7A-83BB121AAD01}</UniqueIdentifier>
<Extensions>rc;ico;cur;bmp;dlg;rc2;rct;bin;rgs;gif;jpg;jpeg;jpe;resx;tiff;tif;png;wav;mfcribbon-ms</Extensions>
</Filter>
<Filter Include="Header Files\api">
<UniqueIdentifier>{7bec9d7b-17d5-4ff3-b0c8-0b6f746548a3}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClCompile Include="..\libespeak-ng\compiledata.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\compiledict.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\compilembrola.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\dictionary.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\error.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\espeak_api.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\ieee80.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\intonation.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\numbers.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\readclause.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\phonemelist.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\setlengths.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\spect.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\speech.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\synthdata.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\synthesize.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\synth_mbrola.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\translate.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\tr_languages.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\voices.c">
<Filter>Source Files</Filter>
</ClCompile>
<ClCompile Include="..\libespeak-ng\wavegen.c">
<Filter>Source Files</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<ClInclude Include="config.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\error.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\phoneme.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\sintab.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\spect.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\speech.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\include\espeak\speak_lib.h">
<Filter>Header Files\api</Filter>
</ClInclude>
<ClInclude Include="..\include\espeak-ng\espeak_ng.h">
<Filter>Header Files\api</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\synthesize.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\translate.h">
<Filter>Header Files</Filter>
</ClInclude>
<ClInclude Include="..\libespeak-ng\voice.h">
<Filter>Header Files</Filter>
</ClInclude>
</ItemGroup>
</Project>

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